Joined: Jun 05, 2005 Posts: 473 Location: London, England
Audio files: 27
G2 patch files: 60
Posted: Sat Aug 12, 2006 4:43 pm Post subject:
Aceeeeeeeed Subject description: A good old fashioned Roland TB-303(ish) acid track.
Hi.
Well, the title says it all really. If distortion is not your thing, turn away now! If I've done my calculations right, this patch should work on unexpanded G2s as well.
I've attached a long and a short .mp3 because the long one is quite a large file... the longer one is also of slightly better quality (.mp3 coding).
If this is your thing... enjoy!
Aceeeeeeeed short example.mp3
Description:
A good old fashioned Roland TB-303(ish) acid track... short version (03:12)
Filesize:
3.67 MB
Viewed:
1899 Time(s)
Aceeeeeeeed example.mp3
Description:
A good old fashioned Roland TB-303(ish) acid track... longer version (06:24)
Filesize:
8.8 MB
Viewed:
1916 Time(s)
Aceeeeeeeed.prf2
Description:
A good old fashioned Roland TB-303(ish) acid track.
Joined: Jun 05, 2005 Posts: 473 Location: London, England
Audio files: 27
G2 patch files: 60
Posted: Sun Aug 13, 2006 11:54 am Post subject:
darwen wrote:
I love it very much.The sound of the teebee is terrible.
But how do you do for patched this ?
(one day perhaps i will do this also i wish )
The main 303 sound (Acid 1 in SLOT B) is just a sawtooth osc going through some hard distortion. A random LFO modulates the cutoff frequency, adding more resonance and distortion at higher levels. Oh yeah, and a little Glide between notes. It's very simple really. _________________ Sheridan
For patched sound i understand that's write i make some basic sound.But i don't understand how you patched "performance" that is fascinate me is the constant evolution of the sound.How you imaginate the evolution of your perf and how you make it in application.(i don't understand how patch the "logic"module).
But i want learn.
Joined: Jun 05, 2005 Posts: 473 Location: London, England
Audio files: 27
G2 patch files: 60
Posted: Mon Aug 14, 2006 5:21 am Post subject:
mother misty wrote:
Nice!!
(reminds me alot of old "hardfloor" stuff)
I'm honoured that you think so. Hardfloor certainly had it wrapped it up back in the day!
Darwen, look at the patch... you will see a group of 2 ClkDiv modules, a FlipFlop module and a Gate module for each sound. Basicaly, the ClkDiv modules divide the clock signal (from 8 beat sync source). One turns the sound on, the other turns it off again depending on the connections on the FlipFlop. (Note that the FlipFlop must be set to 'S' type).
The FlipFlop sends a constant logic high signal depending on the ClkDiv module settings, ie. between the start and stop points. This constant high signal is connected to an 'And' Gate with the note on/off logic signal. 'And' Gates need both inputs to be active to output a signal, so when the FlipFlop output is high 'and' the note signal is present (it is always present), the note signal is passed to the output.
Therefore the FlipFlop controls when the note on/off signals are output from the Gate and the FlipFlop is controlled by the two ClkDiv modules. The top ClkDiv module is the one that resets the cycle and the bottom one is the point at which sound is let through or terminated.
At reset, the FlipFlop's lower output is active (constant high logic signal), so if this output is connected to the Gate, the sound will be on to begin with and go off after the time/number of bars set by the lower ClkDiv module. If the upper FlipFlop output is connected to the Gate, the sound will be off to begin with and go on after the time/number of bars set by the lower ClkDiv module.
It is possible to use an event sequencer to replace the 2 ClkDiv modules, but it is more DSP hungry which isn't a good thing when building complex patches. Well that's about it, I hope you understood. Logic modules aren't as complicated as they first seem... look them up in the manual.
Oh and one last thing... in most music, events happen every 4 bars or every 4 times 4 bars (depending on the length of your bars). So when experimenting (at least at first), keep the ClkDiv values to multiples of 4 if you want the different sounds to come and go 'in time'. _________________ Sheridan
sheridan , thanks very much for your explication and the time you have past to post it.
I see your site and i love it , explications are simple and we learn a lot.Damage that there is no more site like this .
Joined: Jun 05, 2005 Posts: 473 Location: London, England
Audio files: 27
G2 patch files: 60
Posted: Mon Aug 14, 2006 6:26 am Post subject:
darwen wrote:
sheridan , thanks very much for your explication and the time you have past to post it.
I see your site and i love it , explications are simple and we learn a lot.Damage that there is no more site like this .
My site only has very basic information on it... Try these sites for more information:
Thanks sheridan for this adresses .I know all of them except the sebastienberweck site and archive of the nord modular.
Besides the sebastienberweck pages are well , i'll prefer start with basic explications for well understanding and than to make thing harder.The world of synthesizer are new for me and i love it.I love my G2 ,i experiment gradually.
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