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rrooyyccee

Joined: Jun 03, 2024 Posts: 13 Location: chicago
G2 patch files: 10
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Posted: Sat Oct 05, 2024 7:03 pm Post subject:
Acoustic Drums Physical Models and Feedback |
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I've attached three patches that when loaded into slots A, B, and C and set to a single midi channel makes up an acoustic drum kit. I tried to use physical models where I could. Patch A is a feedback based kick and a Karplus Strong based snare. Patch B is a tom that uses feedback and the build in percussion oscillator. Patch B was my attempt at a physical model of a cymbal along with hihats. The snare I think is pretty effective and I feel is complete. The tom is not convincing and another approach is needed: I had trouble finding a stable model that had bit and sounded like a real tom. From past experience, this comes down to the exciter (noise burst) being shaped to create the illusion of a beater.The cymbal uses 3 FM oscillators with recurrent feedback loops to generate metallic partials. The drum voices are mapped from C2 to Bflat3.
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| Filename: |
A. PM KickSn.pch |
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3.25 KB |
| Downloaded: |
240 Time(s) |
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| Filename: |
B PhysMod Tom.pch |
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1.92 KB |
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226 Time(s) |
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| Filename: |
C Acoustic cymbval.pch |
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1.56 KB |
| Downloaded: |
231 Time(s) |
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rrooyyccee

Joined: Jun 03, 2024 Posts: 13 Location: chicago
G2 patch files: 10
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Posted: Sat Oct 05, 2024 8:44 pm Post subject:
Updated versions |
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These are updated versions. The "B" patch is a physical model of a tom. I played around with a floor tom in the studio and decided that the beater needs to be modeled more carefully. I also worked on the ride cymbal in the "C" patch, trying to capture ride cymbal dynamics more accurately.
| Description: |
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 Download (listen) |
| Filename: |
A. PM KickSn.pch |
| Filesize: |
3.25 KB |
| Downloaded: |
218 Time(s) |
| Description: |
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| Filename: |
B PhysMod Tom.pch |
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2.49 KB |
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228 Time(s) |
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| Filename: |
C PhysMod HHCymb.pch |
| Filesize: |
4.02 KB |
| Downloaded: |
230 Time(s) |
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