Posted: Sun Jul 08, 2012 2:51 am Post subject:
Some new modules and patches made with that
Hey, I found some extra modules in the editor that actually seem to work!
It's a "resonator" module and "driver" module. I don't know exactly how to use them or connect them, you can see them below in the screenshot.
There are some more modules that never made it into the G2, I tried some of them, but not all seem to work. Maybe because they don't exist in the G2 firmware, or maybe I haven't formatted the message correctly.
ModuleType ShortName
======== =========
AR-Env
AudioIn
Blue2Red, seems to be a testing module
BusIn
ClkDivFix
35 Driver -> Works!
EnvDX
LfoD
Mixer6-1A
Mixer6-1B
OutBusA
OutBusB
PeakFollow
101 PolarFade -> Doesn't seem to work
120 PolarPan -> Doesn't seem to work
10 PulseOsc -> Doesn't seem to work
Red2Blue
56 Resonator -> Works!
207 RndChaos -> Doesn't seem to work
RndDistr
RndState
RndStep
SeqA
104 ShelvEQ
14 SyncOsc -> Doesn't seem to work
The bottom screenshot shows some of the modules I tried sofar, so only the Resonator and the Driver worked, but interesting none the less!
Amazing discovery! I suppose they expected the G2 to be successful and add / finish lots of interesting modules over time. _________________ Cheers,
Albert
Joined: Oct 24, 2009 Posts: 100 Location: Hutchinson Kansas
Posted: Sun Jul 08, 2012 4:59 am Post subject:
Seems like physical modeling. The Driver is clearly an exciter model, used probably to excite the Resonator (which is also likely to be a typical PM resonator - it's set to strings at the moment). Strange that it lists pretty much wind/brass exciters, while the resonator has strings added in (the "tube" would represent the body of the wind/horn). There is a bow exciter listed, so that must be it. Probably a short burst of noise could be used in lieu of a proper pluck exciter.
This is exciting stuff, especially given that A: they work! and B: my long lost G2 returns to me next week, so I can play with 'em.
The polar thingies once were available in some beta ... can't recall why they were retracted exactly ... anyway, there might be some code too in old beta's, just too bad they were handed out under a non disclosure agreement.
The polar thingies once were available in some beta ... can't recall why they were retracted exactly ... anyway, there might be some code too in old beta's, just too bad they were handed out under a non disclosure agreement.
yes. it would be terrible if that code got out in the wild somehow.
if some unscrupulous individual were to post it somewhere anonymously...
well, i would hate to see something like that happen to clavia.
especially given their impeccable track record of supporting their customers, fixing bugs, updating the editor, etc.
brunov: you are doing amazing work. is there any chance of a mac version of your editor?
Joined: Dec 29, 2004 Posts: 961 Location: Northeastern shore of Toledo Bend
Audio files: 29
G2 patch files: 54
Posted: Sun Jul 08, 2012 12:26 pm Post subject:
Great find!
Please do us a favor. Save a working patch built with the Driver and Resonator modules and post it here. I would like to see if the G2 Editor (mine is version 1.40) can load the patch and edit it. If that works, it might be possible to have a template patch that contains all of these working hidden modules that could be used with the G2 Editor.
My theory is that these hidden modules can be edited once they are in a patch, it’s just that the G2 Editor software just does not allow you to *add* these hidden modules while editing a patch.
This is all just very good work brunov. Bravo! _________________ varice
Joined: Dec 29, 2004 Posts: 961 Location: Northeastern shore of Toledo Bend
Audio files: 29
G2 patch files: 54
Posted: Sun Jul 08, 2012 12:48 pm Post subject:
veta wrote:
Blue Hell wrote:
The polar thingies once were available in some beta ... can't recall why they were retracted exactly ... anyway, there might be some code too in old beta's, just too bad they were handed out under a non disclosure agreement.
yes. it would be terrible if that code got out in the wild somehow.
if some unscrupulous individual were to post it somewhere anonymously...
well, i would hate to see something like that happen to clavia.
especially given their impeccable track record of supporting their customers, fixing bugs, updating the editor, etc....
Oh my, that would be just so terrible!!!! _________________ varice
Joined: Jan 18, 2005 Posts: 4145 Location: Sweden
Audio files: 373
G2 patch files: 100
Posted: Sun Jul 08, 2012 12:54 pm Post subject:
That's amazing! If these modules turn out to be usable it's a more important find than the Higgs particle!
Ok I exaggarate (though just a little bit), but really, awesome work! _________________ Antimon's Window @soundcloud@Flattrhome - you can't explain music
Varice, I'm going to upload the patch but I'll be surprised if it works.
I'm on G2 Editor and OS version 1.62 and when I try to load it, I get an error message "Module doesnt exist."
For the modules we're dependend on the G2 OS, there's no way we can make changes to the OS. Somehow they forgot to take these two modules out of the OS or forgot to put them in the editor.
With these other modules, changes are slim that they exist somewhere in the OS. The only thing I do is to send a message from the editor "Create module type 56" to the G2, for the driver and resonater this worked but and for all the others the G2 responds with "Error 3", which probably means "Module doesn't exist".
You'll get some Idea of the modules that where planned when you look at the little map of module icons.
Veta: I hope to make a mac version someday, but that won't be any time soon. Maybe this winter I'll get some time to really do some serious work again on the editor.
I uploaded a small example of some sounds I made with the patch.
Joined: Dec 29, 2004 Posts: 961 Location: Northeastern shore of Toledo Bend
Audio files: 29
G2 patch files: 54
Posted: Sun Jul 08, 2012 1:36 pm Post subject:
brunov wrote:
Varice, I'm going to upload the patch but I'll be surprised if it works.
I'm on G2 Editor and OS version 1.62 and when I try to load it, I get an error message "Module doesnt exist."
For the modules we're dependend on the G2 OS, there's no way we can make changes to the OS. Somehow they forgot to take these two modules out of the OS or forgot to put them in the editor...
brunov, thanks for the test patch. I couldn’t load it with the v1.40 Editor either. I got the same error message. Rats!!!
Well, I’ll just go ahead and install your open source editor then to check out these hidden modules. Thanks again for your excellent work _________________ varice
Joined: Dec 29, 2004 Posts: 961 Location: Northeastern shore of Toledo Bend
Audio files: 29
G2 patch files: 54
Posted: Sun Jul 08, 2012 7:26 pm Post subject:
veta wrote:
the resonator sounds great in the wav you posted, brunov.
perhaps this discovery deserves it's own thread?
IMHO, I would think so, especially for posting patches using these hidden modules that are not compatible with the Clavia G2 Editor… _________________ varice
Joined: Oct 11, 2004 Posts: 204 Location: London
Audio files: 1
G2 patch files: 1
Posted: Mon Jul 09, 2012 2:20 am Post subject:
Wow! excellent work Bruno!
it does sound neat...
veta wrote:
the resonator sounds great in the wav you posted, brunov.
perhaps this discovery deserves it's own thread?
Also could make Bruno's Development sticky, so it stays on top?
btw. the fixed clockdivider was active till 1.12 or something, than they changed it to the variable one, so that one should work too, maybe a bit pointless to have it, but oh well, luxury!
I tried the static clockdivider but sadly no, g2 won't have it. I guess we just have to be happy with whatever falls our way.
Alle these other modules have a distinct "test"/"prototype"/"not really ready" feeling about them, but I'm really happy with the driver/resonator.
The driver has 4 modes "Reed", "Bow", "Lips" and "Mallet" but for one reason or another the last two are crossed out. Maybe they don't want us to use them...
Then the resonater has 5 algorithms: 2 string and 3 tubes.
They are quite expensive DSP wise, can only have 6 per patch on an expanded G2 and the you have to devide them over VA and FX location.
But if you patch'm like this, taking the input from another slot, you can make some really big sounds.
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Joined: Oct 11, 2004 Posts: 204 Location: London
Audio files: 1
G2 patch files: 1
Posted: Tue Jul 10, 2012 3:17 pm Post subject:
Hey, no dsp usage meter in the open source editor??? ''
brunov wrote:
I guess we just have to be happy with whatever falls our way.
shure, but looking at the list one can`t help wondering...
EnvDX?
maybe a 16 stage envelope?
about the resonators, i remember Tombola patched them up, i wonder how they compare (i'm not near my engine now, but soon, can't wait to try them hidden modules) anyway, here's the thread...
http://electro-music.com/forum/topic-12177.html
there's a bit of misconception about resonators, in computer/dsp world they mean these tracked/excited oscillator/delay whatevers, () and in
analog modular world they mean bandpass filters, (i guess) since the korg ps3200 and the polymoog... always confuses me.
Since the open source editor is mentioned on the very first page of this topic, I'm not sure what splitting would accomplish. _________________ --Howard
my music and other stuff
about the resonators, i remember Tombola patched them up, i wonder how they compare
I did a little compare, they sound quite different. I bit more rough maybe. They are very sensitive around the self-oscillating frequency, especially the "tube2" algorithm, which can result in massive clipping of the output.
I'm very happy that it's these two modules that work, since they might be difficult to reproduce with other modules, so really interested what you can make out of these.
Maybe you can als figure out what to do with the "Excitation" input of the driver module.
drapdap wrote:
EnvDX? maybe a 16 stage envelope?
I would love to try it out, but I can't find the corresponding icon in de module icon map. When it's on the module icon map I can figure out which module type number I have to send to the G2.
drapdap wrote:
Hey, no dsp usage meter in the open source editor???
Well, eh, sorry, no, that requires solving a bit of a puzzle that's beyond me at the moment.
I had a try earlier, here's a tabel in which I've put the data out of "resources used" message dat the G2 sends after adding a module.
I figured out that there are 10 or 11 parameters (resources, delay memory for example) and out of these the "Cycles" and "Memory" should be calculated. But the problems is, I don't know what the parameters are and what there bounds are.
Joined: Jan 21, 2008 Posts: 116 Location: San Francisco, USA
G2 patch files: 5
Posted: Sun Jul 29, 2012 4:22 pm Post subject:
Amazing! I just downloaded the new version, and although I have some difficulty with the libUSB (because I am using AMD64?) I am looking forward to try the new modules.
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